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Author |
Thread Statistics | Show CCP posts - 27 post(s) |

Vincent Athena
V.I.C.E.
1777
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Posted - 2013.04.26 21:09:00 -
[1] - Quote
Here is the only issue I see with the ice belts. Right now I can say "I got an hour to kill, Ill just mine some ice". But these new belts are small enough that they will deplete in an hour or so (That's assuming CCP's "5 spawns a day" mentioned in the blog). Then it takes 4 hours for a new one to pop up. So there is an 80% chance that my one hour of time will be when there is no belt.
Sure I could fly elsewhere. But when I get to a new system there is an 80% chance its belt will be in the re-spawn timer as well. And the travel time cuts into the hour I have available.
Im not worried about the price. The economy will adjust.
But I cannot tell my employer to adjust my work hours around an ice belt re-spawn timer.
But Im not sure how to do Ice differently to alleviate this issue while keeping CCP goals. The best I can see is a player driven solution: A mailing list where whenever a belt pops you send a message to everyone on the list as to what system and the time. Then when a list member logs in they look at the messages and see what system to fly to (Its the one that was mined out almost four hours ago). A chat channel could be used too, although a player just logging in will have to ask "which system now?"
The result would be a cloud of miners flying system to system draining each belt in minutes before flying to the next. I can even see set circuits being developed, where you go from system A to B to C and so on, then returning to A in 4 hours.
I can see it now: All the ice miners that are normally scattered over dozens of systems now all are in one big blog, flying system to system draining each new belt in a few minutes, then flying to the next. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1777
|
Posted - 2013.04.26 21:19:00 -
[2] - Quote
Regolis wrote:Prolly escaped you guys, but plenty of the highsec players will NEVER go to low sec or null. CCP will nerf high to a certain point where the time isn't worth to the highsec players and they will quit. At which point, if you look at the numbers, Eve goes bye bye. Lots of the people in high sec are casual players. They pay a monthly fee and play for an hour or 2. They aren't interested in you 0.0 politics or moon mining. They come on, blast a few NPC ships, and log off. Yes by all means nerf high sec. Yes push these casual solo players out of the game. I mean it's not like CCP needs money or anything to maintain their corporation.
There are sufficient people in Null who do like mining as well to keep the supply in good shape. Especially with the faster mining and the possible price rise.
Zakarumit CZ wrote:I really hope CCP can review the Ice changes. I think making ice and anomally you dont basically need to scan is a bad idea. Letting them spawn precisely every 4 hours in only selected systems is even worse idea. Please, make Ice sites just another cosmis signature which people can find anywhere and that people need actually to scan. That would make sense only if barges and exhumers had a utility high for a probe launcher. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1778
|
Posted - 2013.04.26 21:28:00 -
[3] - Quote
Mara Rinn wrote:The income from mining Arkonor could have been easily boosted by simply rebalancing spodumain to be in line with ABC in terms of high end minerals, thus increasing the total ISK/hr of mining out the asteroids in these nullsec grav sites.
..........
To encourage more miners in nullsec, CCP should remove mineral compression.
Actually i think what they did was good. Awhile ago I proposed that Spod should be Scordite with some added Megacyte. That would insure that it is always more valuable than Scordite no matter what the market did. Other minerals could be changed in a similar way. The result would be all Null ores would forever be better than high sec ore. And that is about what CCP did.
About the compression: I got to agree. It also makes no physical sense. Its like I take my car to the scrapyard, they crush it, shred it, send it to the smelter and a cube of iron 5 meters on a side comes out. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1778
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Posted - 2013.04.26 21:37:00 -
[4] - Quote
James Amril-Kesh wrote:Antihrist Pripravnik wrote:CCP: "So, our players want to 'Burn Jita'? THIS is how you set Jita on fire...  " Let the speculations begin :) what Because High sec will still mine far more ice that it needs. Some will be shipped out, depending on the price. So just what will the price do?
And if null can mine more of what it needs without importing, what happens to Trit prices? Ship prices? Guess right and make a bundle! http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1778
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Posted - 2013.04.26 22:02:00 -
[5] - Quote
Felix Crusher wrote:I can't help but suspect that while this is a step in the right direction, 0.0 industry will go from dealing with horrible tritanium and pyerite shortages to dealing with nearly as bad mexallon and isogen shortages. Maybe but, from the blog
"Gneiss: 3700 Tritanium (+3529), 3700 Mexallon (+3529), 700 Isogen (+357), 171 Zydrine"
So Gneiss is being buffed with those. Nocx seems to be the only one left out...... http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1782
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Posted - 2013.04.26 23:37:00 -
[6] - Quote
Chris Winter wrote:Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their shipGÇÖs built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance. Please reconsider this change, as this basically kills mining in wormholes. Right now, mining in WHs is only barely safe by virtue of your opponents needing to get probes out to find you, and an experienced prober can still find you with the probes only being visible on dscan for less than 30 seconds. But that still gives the victim--I mean, miner--a small chance to spot the probes and GTFO before it's too late. With grav sites being anoms, you have only a few seconds' window to spot the attacker (if their incoming wh is within dscan range, the short period between wh cloak and true cloak), or no window at all. There is no reasonable room for pilots to "practice vigilance" outside of gimping your yield by replacing one of your strip miners with a scan probe launcher. A 50% yield loss makes it a waste of time. The rest of the changes look good, but mining in WHs will become significantly more dangerous in Odyssey if ore sites become anomalies. Here is what you do: Use a team of two miners. Have each double web the other. Align to your POS. When someone shows on grid the fleet commander hits warp. The double webs means you are at warp speed so you warp right away while still traveling sufficiently slow that you stay in range of the roid.
Also many times we keep scouts on the statics and have the scouts keep a probe out. The probe is to see new signatures (possible new WH's) while the scouts see if anyone comes in via the existing statics. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1789
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Posted - 2013.04.29 23:16:00 -
[7] - Quote
Iosue wrote:not sure i understand the reasoning behind moving the ice from belts if they will be just as easy to locate? why not just keep the ice in belts and let them respawn on the same timers?
fwiw, i would have liked to see ice moved to grav sites that require probing to find, instead of being insta locatable. in addition, would have been nice to make them spawn at random in potentially all systems instead of being concentrated in just a few. My guess is the asteroid spawn mechanic is buried so deep in old code that it would be a pain to change, and could break alot of the game if they tried. The anomaly spawn mechanic would do whats needed, so they used it. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1791
|
Posted - 2013.04.30 13:08:00 -
[8] - Quote
Oliver G wrote:Lord Haur wrote:If you're over the Moniyyuku/Palas side of Khanid, you may find the Ordion ice belt convenient. Yes, I am at that side. However, plotting a course from my location to Ordion results in 9 jumps  I think I must completely re-locate my stuff if I want to continue using my one-man-POS. ..... oh man that will be fun. Stockpile. Mine now while its easy, get many months. When things go bad CCP will adjust things. But it will take them months to do it, so stockpile.
The respawn mechanic does have an odd effect. When one belt runs out you can go to another system and get its belt. Go system to system, farming the belts. Do a little circuit. By the time you get back to the first system its belt will re-spawn.
Now in Gallente space this can easily be done in several places. One area has 5 systems and 8 belts you could cycle through. Matari and Caldari space have areas that make cycling systems easy as well.
But not Amarr space. All the new ice systems are 5 or more jumps apart. Doing a loop, chaining belts will be a pain in comparison to other ices. The result could be Amarr ice will see the most price rises. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1791
|
Posted - 2013.04.30 13:34:00 -
[9] - Quote
Hi CCP Fozzie! Tell me: How many ice blocks will a typical high sec belt have? http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1791
|
Posted - 2013.04.30 17:47:00 -
[10] - Quote
Omnathious Deninard wrote:I can honestly say that the increased value of low sec ores would have been enough to mine in gravimetric sites, but with them going to anomalies it is still not worth risking you mining barge for. This. CCP consider two site types: Ore anomalies for ore that normally appears in that type of space. Example: An Omber site popping up in high sec, a Hedergite site in low sec, or small ore sites in W. Ore signature for higher end ores: Example: a Hedergite site in high sec, or Arkonor in low sec, or in W the larger ore sites.
Ships will not be exploding at ore anomalies if no one goes there to mine. The current proposal will lead to ore mining in high sec, secured Null, and little else. http://vincentoneve.wordpress.com/ |
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Vincent Athena
V.I.C.E.
1791
|
Posted - 2013.04.30 17:54:00 -
[11] - Quote
CCP Fozzie wrote:Kadl wrote:Welcome back Fozzie.
There are a number of people asking that you keep the grav sites as signatures (probable), as opposed to converting them to anomalies. I would like to give you two more reasons to avoid making the conversion. First the work to do this can be avoided, leaving happier players. Second, changing this now and then discovering the problems will only cause more difficulties in the future. Of course, the numerous reasons already listed are also important such as the problems that this causes for wormhole miners, a miner considering low sec, and some null sec miners.
I would also like to see the new ice sites as signatures, but keeping the grav sites is more important. We're quite happy in general with the increased risk associated with the increased reward. Ore sites in lowsec, 0.0 and wormholes (especially lowsec) are getting a whole lot more valuable. Huh? The Dev blog only mentioned the 0.0 ore: the ABC ores, Gneiss, Spod and Dark Ochre. Nothing was mentioned about the J-H ores that show in low sec. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1791
|
Posted - 2013.04.30 18:25:00 -
[12] - Quote
CCP Fozzie wrote:
1) The numbers will be out on sisi soon anyways, so I'll go ahead and let you know that the high sec anoms contain 2500 units of their racial isotope ice.
That's small. Really small. I'm quite surprised that's big enough to supply 80% of all the ice products needed by the game.
After the harvester changes a typical miner will get a block every 40 seconds. One miner could drain an anomaly in 100,000 seconds. But there will not be one miner. As anoms pop the miners will travel to wherever there is ice. The result could well be 100 miners in one belt, mining it out in 1000 seconds, or 17 minutes. They then move to the next system and do it again. The result is all these ice systems will have a belt for 17 minutes and be barren for 93% of the time. To me this does not seem like a desirable state of affairs.
At Fanfest it was stated that the new Discovery scanner was to allow the players to see the answer to the question "what is there to do?" The answer should not be "Nothing, because others already did it all".
Suggestion: The respawn timer starts as soon as any mining takes place. The re-spawn occurs when both the current belt is mined out AND the timer has expired. Result: Its best for miners to spread out and not outmine the respawn timer. If you lengthen the timer to 5 hours (for balance) along with this change, that would be five to six miners per belt. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1791
|
Posted - 2013.04.30 19:13:00 -
[13] - Quote
Crexa wrote:Maul555 wrote:Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their shipGÇÖs built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance. Is this going to effect WH space too? Are you telling me that probes will no longer be needed to hunt miners in wormholes? This makes "practicing vigilance" nearly impossible if true. Which has been said over and over in this thread with no response. Actually there has been a response: "We want more conflict". But if all miners simply feel outmatched they will retreat to high and secured null, resulting in less conflict.
In W you will need to lock down the system before mining. Also: mine in pairs. Have each barge double web the other. Align to your POS. The webs will allow you to be at warp speed without flying away from the roid. When someone warps on grid or uncloaks the fleet commander warps you to the POS. As you are at speed the warp is immediate. (Yes its still a race to warp before you are pointed).
Every time you go to the POS to dump return to a different roid. That will give you time to get to warp speed before any cloaked ship gets close enough to attack.
All that will help. A Little. I'm not sure it will help enough. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1791
|
Posted - 2013.04.30 19:20:00 -
[14] - Quote
Maul555 wrote:Vincent Athena wrote:Crexa wrote:Maul555 wrote:Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their shipGÇÖs built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance. Is this going to effect WH space too? Are you telling me that probes will no longer be needed to hunt miners in wormholes? This makes "practicing vigilance" nearly impossible if true. Which has been said over and over in this thread with no response. Actually there has been a response: "We want more conflict". But if all miners simply feel outmatched they will retreat to high and secured null, resulting in less conflict. In W you will need to lock down the system before mining. Also: mine in pairs. Have each barge double web the other. Align to your POS. The webs will allow you to be at warp speed without flying away from the roid. When someone warps on grid or uncloaks the fleet commander warps you to the POS. As you are at speed the warp is immediate. (Yes its still a race to warp before you are pointed). Every time you go to the POS to dump return to a different roid. That will give you time to get to warp speed before any cloaked ship gets close enough to attack. All that will help. A Little. I'm not sure it will help enough. There needs to be a place for solo miners in wormhole space. I cannot lock down a system by myself, and I am very often the only person in my corp that is logged in some evenings... My only recourse has been to pay attention, but now that will not work either. a cloaked ship can find me with no signs of their presence. I am farked... just plain farked...
There is a guy in a friend corp that does lock down the system by himself. He parks an alt at the statics and turns up the sound on the effects. Then logs in his other 5 accounts and mines. If someone jumps in he can hear the wormhole cycle and knows its time to warp the fleet to safety.
Its not a viable method for everyone.
http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1793
|
Posted - 2013.04.30 19:27:00 -
[15] - Quote
Iosue wrote:Kadl wrote:Vincent Athena wrote:CCP Fozzie wrote:Kadl wrote:Welcome back Fozzie.
There are a number of people asking that you keep the grav sites as signatures (probable)... We're quite happy in general with the increased risk associated with the increased reward. Ore sites in lowsec, 0.0 and wormholes (especially lowsec) are getting a whole lot more valuable. Huh? The Dev blog only mentioned the 0.0 ore: the ABC ores, Gneiss, Spod and Dark Ochre. Nothing was mentioned about the J-H ores that show in low sec. Low sec grav sites have Null Sec ores. I would be happy with grav sites with low sec ores found in low sec. there's plenty of good ores in npc null belts right now, not sure why you need to wait until Odyssey to mine those. will there be any difference between mining null sec belts and lo sec anoms after the expansion?
Yes. Low sec has no bubbles and is closer to people who live in high sec.
http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1793
|
Posted - 2013.04.30 19:41:00 -
[16] - Quote
One of the alts sitting by the WH has to have probes out to see a new sig. That's also a cue to warp to the POS. With the new discovery scanner I think that need goes away: It will show you all the sigs from your Barge.
The double webs works with 3 ships: Each ship aims one web on each of the other two. Only the fleet commander needs to be aware: fleet warp everyone.
Cloaked ships create a race: With the quick lock tackle hit before the fleet commander warps? As I said before "All this helps. A little. I'm not sure it helps enough".
Also: "But if all miners simply feel outmatched they will retreat to high and secured null, resulting in less conflict." Which means CCP's effort to get more conflict will fail.
http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1793
|
Posted - 2013.04.30 22:41:00 -
[17] - Quote
Vaerah Vahrokha wrote:
The only big defect of this new system is that it's a "go in and hoard all ice with 70 alts FAST, leaving smaller miners ZERO chances and 4 hours to wait again". Every of the very few ice systems will have its 2-3 big hoard sharks, the others will just be crushed and will quit.
Or: one hoarder that cycles through several systems over a 4 hour period. You could follow the hoard........
2500 units of ice can be mined out by 100 miners in 17 minutes. Add 3 minutes more for unloading and moving, and you get 3 belts an hour, 12 in the 4 hour cycle. A hoard of 100 miners (and I think there is at least one multiboxer who flies 100 miners). can keep 12 belts cleared. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1796
|
Posted - 2013.05.01 14:56:00 -
[18] - Quote
Crexa wrote:Vincent Athena wrote:One of the alts sitting by the WH has to have probes out to see a new sig. That's also a cue to warp to the POS. With the new discovery scanner I think that need goes away: It will show you all the sigs from your Barge.
The double webs works with 3 ships: Each ship aims one web on each of the other two. Only the fleet commander needs to be aware: fleet warp everyone.
Cloaked ships create a race: Will the quick lock tackle hit before the fleet commander warps? As I said before "All this helps. A little. I'm not sure it helps enough". After all there are poor gankers, and even good ones do not all use cloaked ships. Even those that do fail. I once had my Viator attacked by 3 stealth bombers. They failed.
Also: "But if all miners simply feel outmatched they will retreat to high and secured null, resulting in less conflict." Which means CCP's effort to get more conflict will fail. (I'm considering a very broad concept of "conflict", covering preparation and strategies, not just the actual encounter). So i point out issues with what you say are good defenses and you reiterate them. Which is fine. And under the status quo thats perfectly understandable. Yet the fact is, finding mining ships will become alot easier under the current proposal. No current tactics change that. And it goes back to your last sentence, from your previous post. "All that will help. A Little. I'm not sure it will help enough." So where do you stand? I am opposed to such a change. Not because I live in wh space, I don't anymore. But because I am sick of the "want more conflict" rationale being applied without any thought to how. Believe me I do want more conflict, but not defenseless slaughter with no recourse. It doesn't matter if its in WH or high sec.
Id rather they stay signatures. Or at least some of them stay signatures, like the ones with rare ore. But if CCP does all this I may be able to adapt (This pilot lives in W, all my others are in high sec). Im just not sure it will work out, or if we stop mining in W. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1798
|
Posted - 2013.05.01 23:29:00 -
[19] - Quote
Maul555 wrote:CCP Fozzie wrote:There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.
True fact: no frogs will be harmed in the making of this expansion. If I paint frogs all over my barges, will you rethink this whole grav site change in wormholes? /pretty please? //with sugar on top? ///I have cherries... Or if you do not, please track W space mining, and consider doing something if it drops to the floor. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1803
|
Posted - 2013.05.03 04:13:00 -
[20] - Quote
Totally Wicked'Sucks wrote:After reading through most of this thread, it would appear that the proposed changes to mining are causing some friction.
Whilst I can fully understand the desire to make life difficult for bot miners, the proposed changes also make things more difficult for 'kosher' ice miners. To my mind, the bot miners got a huge boost by adding large ore holds to mining barges/exhumers.
If the intention of the proposed changes is to curtail bot mining, wouldn't it just be simpler to reduce the capacity of ore holds than making sweeping changes that affect the 'genuine' miners as well as the botters?
Also, I seem to remember reading that the new expansion was intended to make POS ownership a more pleasant experience. How can placing limitations on the availability of resources needed to fuel these POS's be reconciled with the intended more pleasant experience?
Maybe I'm misunderstanding or not seeing the big picture but I think if the availability of ice is restricted too much (or even concentrated in the hands of too few people), the consequences could make POS ownership/maintenance a more difficult prospect.
From another thread:
CCP Fozzie wrote:Thank you very much for your analysis Jita Bloodtear, I'm gonna spend some time considering you perspective and will continue watching this thread.
I'm on vacation today so I'll keep my post short, but I do want to make clear that no aspects of these changes are designed to combat botting. I leave that work to our excellent Team Security and I focus on game systems balance.
So, no. These changes have nothing to do with botting. http://vincentoneve.wordpress.com/ |
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Vincent Athena
V.I.C.E.
1864
|
Posted - 2013.05.15 20:38:00 -
[21] - Quote
CCP Fozzie wrote:MT Sackett wrote:Ok I think I have read every post in dozens and dozens of pages in several threads, I have yet to see a CCP comment or reason on making the grav sites into anoms. There are plenty of ores in belts to mine in all but wormholes, so its not a lack of mining areas. Wanting to make wormhole mining easier ? Worm hole life is supposed to be hard. Wanting to make more parts of game easy to acess? Well if that is the reason, wow. How about putting on a probing module and go look. Exploring is supposed to be a bigger deal ? Now the grav sites will be on your screen and one click away ? That is not exploring.
What is the purpose of the change of grav sites to anoms ?
Thanks
We'd rather have the challenge provided by other players than by us. From the CSM winter 2012 minute, concerning wars:
"Solomon: The strong prey on the weak, but the weak arenGÇÖt responding, and nobodyGÇÖs getting particularly fun or nourishing gameplay out of this. Is that a failure?"
The way miners respond to challenge is to mine elsewhere.
Be prepared for the exact same thing Solomon said to happen with mining in dangerous space. Look at the stats of what players end up doing, and see if its a failure. (In this case, ore mined in various types of space.) http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Aegis Solaris
1892
|
Posted - 2013.05.24 15:43:00 -
[22] - Quote
CCP Fozzie wrote:Drago Morris wrote: Would it be possible to know why so many will not be replaced and why Derelik will have only 2 on the same side of the map
Simply because there were so many Amarr highsec ice belts that the addition of supply as a meaningful concept for ice would have skewed the market too far towards Amarr towers. When we we deciding what belts to remove we considered geography, (including across regions, often when one area of a region seems empty it's because there's an ice belt just across the border in another region) and we also considered the volume of ice being mined there over the past several months. When we had two similar ice belts and had to remove one of them, we'd generally keep the most popular one as to cause the smallest disruption possible to the local miners. CCP Fozzie, the new distribution has one odd property.
Say I log in my ice miner and see there is no spawn. What to do? Go to another system! Well, in Gallente, Matari, and Caldari space there are places where there are three or more ice systems all within a couple of jumps of each other.
But not in Amarr space. There the closest pair of systems are 5 or 6 jumps apart. In other space you can check in just a couple of minutes if there are any nearby spawns, but in Amarr space it will take 5 times as long to search out nearby ice systems to see if you can mine, or if its time to go do something else.
If we ever get new a starbase system, one thing I could like to have is a "remote scanner", that is a scanner I can place as a small starbase and it constantly scans the system. I can be anywhere, connect to the scanner and it tells me what anomalies are in its solar system without me having to travel there. http://vincentoneve.wordpress.com/ |
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